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TechKnowledge 2007, Step 7 ???? Seventh, concern for the self disappears, yet paradoxically the sense of self emerges stronger after the flow experience is over., Creating Flow in Distance Education Workshop 8 Tuesday, 01/30/2007 1:00PM - 5:00PM Room Capri 109 ???? What is Flow?, Disruptive Technologies Clayton M. Christensen. The Innovator’s Dilemma ©2002 “Most new technologies foster improved product performance. I call these sustaining technologies...What all sustaining technologies have in common is that they improve the performance of established products, along the dimensions of performance that mainstream customers in major markets have historically valued…Occasionally, however, disruptive technologies emerge: innovations that result in worse product performance, at least in the near-term…Disruptive technologies bring to market a very different value proposition than had been available previously. Generally, disruptive technologies underperform established products in mainstream market. But they have other features that a few fringe (and generally new) customers value. Products based on disruptive technologies are typically cheaper, simpler, smaller, and, frequently, more convenient to use.”, Human Memory has two channels for processing information: visual and auditor ???? 7+-2 “There is a clear and definite limit to the accuracy with which we can identify absolutely the magnitude of a unidimensional stimulus variable. I would propose to call this limit the span of absolute judgment, and I maintain that for unidimensional judgments this span is usually somewhere in the neighborhood of seven.”, Fourth, the concentration is usually possible because the task provides immediate feedback. ???? What makes feedback valuable is the symbolic message it contains: that I have succeeded in my goal. Such knowledge creates order in consciousness, and strengthens the structure the self., Step 6 ???? Sixth, enjoyable experiences allow people to exercise a sense of control over their actions., Step 7 ???? Seventh, concern for the self disappears, yet paradoxically the sense of self emerges stronger after the flow experience is over., Sixth, enjoyable experiences allow people to exercise a sense of control over their actions. ???? What people enjoy is not the sense of being in control, but the sense of exercising control in difficult situations. It is not possible to experience a feeling of control unless one is willing to give up the safety of protective routines. Only when a doubtful outcome is at stake, and one is able to influence that outcome, can someone really know whether she is in control., Enjoyable events occur when a person has not only met some prior expectation or satisfied a need or a desire but also gone beyond what he or she has been programmed to do and achieved something unexpected, perhaps something even unimagined before. Steps to Flow Step 1, Video Games are a great example of clear goals: they work on the “Amplification of Input Principle”. A little imput > A lot of output* *James Paul Gee, What Video Games Have to Teach Us About Learning and Literacy.©2003 ???? Step 4