WARNING:
JavaScript is turned OFF. None of the links on this concept map will
work until it is reactivated.
If you need help turning JavaScript On, click here.
This Concept Map, created with IHMC CmapTools, has information related to: Concepts!!!!!!, Dash Power Things to put skillpoints into Warcry (increase atk spd + dmg) values/timer, This could be incredibly fun to use. Could have 2 types of swings for Primary/Secondary Mouse. Or we could have players hold Mouse2 to pull back the whip, then Mouse1 to whip it ???? Laser Whip * Close range melee weapon (5-6 ft) * Average damage but has chance to critical enemies beow 50% health * Critical hit would remove head (of humanoid enemy type), Cut medium sized + stronger units in half) * Epic critical sound effect would play and awesome gushing and gibbing sounds, BLOB Gun Spread Things to put skillpoints into Weapon Bullet Spread, Rock ball Enemy *roll up into a ball heavily armored *Can roll through players (who must dodge it) while damaging them *Unrolls to swipe/grab at players (exposing their weakpoints) *Looks like sandshrew from pokemon Common enemies Avenger *Draws power from fallen enemy corpses *increases in power with more corpses Appearance: Brutish, zombie-like alien warrior * Grows in size and changes colour based on strength, Snub Nose Shotgun Pistol * Flak cannon type weapon. * Very very short range (nearly point blank?), high damage * Small clip size to compensate for damage? possible weapons (Any Class) Cerebral Bore from Turok 2 * Weapon drills into enemy skull and then explodes * How can we make this unique and not a direct Turok copy?, Corruption Resistance? (Passive?) Things to put skillpoints into Turret Health, Jetpack Fuel Things to put skillpoints into War buff (increases player defense/buffs), Corruption Resistance? (Passive?) Things to put skillpoints into Clip size (In gun), Snub Nose Shotgun Pistol * Flak cannon type weapon. * Very very short range (nearly point blank?), high damage * Small clip size to compensate for damage? possible weapons (Any Class) Saw Blade Chakram * Weapon richochets off walls then returns to the player's hand *Decapitates, removes limbs, pierces through enemies, Cerebral Bore from Turok 2 * Weapon drills into enemy skull and then explodes * How can we make this unique and not a direct Turok copy? possible weapons (Any Class) Laser Chaingun * Fast firing, average damage chaingun * High ammunition count allows sustained fire * Very long reload time * Accuracy drops over distance, Ammo Pack Quantity Things to put skillpoints into Turret Health, Explosive Damage Things to put skillpoints into Ammo Quantity (Pool), support ???? ????, Corruption Form Timer Things to put skillpoints into Health, Alien Strong Points * Stationary turrets placed around the game world * Do not spawn with the waves * Act as environmental hazards to protect secondary objectives. * Reward bonus XP and loot for destroying them * Bonus for getting them all Common enemies Avenger *Draws power from fallen enemy corpses *increases in power with more corpses Appearance: Brutish, zombie-like alien warrior * Grows in size and changes colour based on strength, Alien Tower Features: * This is the final level of the game (Waves 11-14) * Features the final boss on wave 14 * Waves 11-13 are extra difficult * Each floor could provide a new challenge or trap - eg: broken floors that lead to death, or tiles that fall random Submarine Features *Under the sea *Lots of creepy noises, awsome shadow potential *, BLOB Gun Spread Things to put skillpoints into Movement speed, Hovering Blade/Stomper Enemy * Enemy will hover above players' heads and stomp down on them causing massive damage * Enemy will generate a very loud fan blade type sound when above the player so they know to move immediately out of the way Common enemies T Rex *Badass *Huge gaping mouth *Throw players *Rideable if you befriend it, Singularity Rocket Launcher types bee canister, spike primaries Piercing Rifle